Example project

The Auto Settings plugin includes a comprehensive example project that demonstrates best practices, common implementations, and advanced features. This walkthrough will guide you through every aspect of the example to help you understand and adapt Auto Settings for your own projects.
Overview
The Auto Settings example project is a complete demonstration featuring:
- Complete Settings Menu System with tabbed navigation and 4 main categories
- Video/Graphics Settings including quality presets, resolution, and window modes
- Audio Settings with master volume, music, and SFX controls
- Input Remapping for both keyboard/mouse and gamepad with conflict detection
- Cross-Platform Input Icons for different gamepad types
- CommonUI Plugin for menu structure and gamepad navigation
Setup guide
- Visit the version compatibility page to determine which example project version to download.
- Download the example project and select the appropriate version.
- Extract the downloaded project to your desired location.
- If you are using a direct-download Auto Settings plugin build from Fab Additional Files, place the extracted
AutoSettingsfolder in the example project'sPluginsdirectory. See Downloads if you need help finding the right build. - Open
AutoSettingsProject.uproject.
Running the demo
- Press Play in Editor or
F5. - Use
WASDon keyboard or the left stick on gamepad to move the character. - Press Escape on keyboard or the Menu button on gamepad to open the settings menu.