Installation
This guide covers enabling and configuring Auto Settings for the current docs line after you have chosen the build you want.
Requirements
Required:
- Unreal Engine 5.4+
- See the Versions page for details.
- Enhanced Input Plugin
- Included with Unreal Engine and enabled by default.
- See Input Mapping for details.
Installation steps
Download Auto Settings
Get the correct build for your engine version and release track from Downloads.
Enable Auto Settings in your project
- If you are using a Fab archive build, extract the
AutoSettingsfolder into thePluginsdirectory of your project.- If your project does not have a
Pluginsdirectory yet, create one.
- If your project does not have a
- Open your project in the matching engine version.
- Navigate to Edit -> Plugins, search for
Auto Settings, and enable it. - Restart the editor if prompted.
Configuration
Project configuration
GameUserSettings class
Auto Settings provides a custom GameUserSettings class to avoid conflicts with Unreal's default settings handling:
- Open your project settings (Edit → Project Settings).
- Navigate to Engine → General Settings.
- Set Game User Settings Class to
AutoSettingsGameUserSettings.
Why This Is Needed
This custom class prevents Unreal's default GameUserSettings from interfering with your settings. Without this, using F11 to toggle full-screen can reset some of your scalability settings to incorrect values.
Enhanced Input configuration
For input mapping features:
- In Project Settings, navigate to Engine → Enhanced Input.
- Check Enable User Settings.
- Set User Settings Class to
AutoSettingsEnhancedInputUserSettings.
Optional integrations
For advanced CommonUI features, see CommonUI Integration.